top of page

633 4E, 24th of Rainfall

Town of Maldur, Kingdom of Eleshar

A group of adventurers - none knowing each other but all called by their chosen gods or urged by an unknown desire - arrive together at the local temple, where they are greeted by a messenger of Solas, god of the sun. They are told that together, they have been chosen to find the five pieces of a legendary spear - Solarius - and to reforge it, in order to stop the recently ascended dracolich, Szalitharr. They are given the title of Knights of the Crown, in reference to the golden crown Solas is often depicted wearing. The original party consists of the following characters:

- Ash, Goliath Warlock

- Brawn Hammerhand, Dwarven Runepriest

- Cad, Human Warlord

- Onyx, Minotaur Barbarian

- Paelie Feywind, Elven Ranger

 

25th-30th of Rainfall

The Knights travel to the Nameless Ruins in search of the first piece of the spear. While in the ruins, Onyx gets separated from the group and mysteriously disappears. The rest of the group survives the many traps and enemies within the dungeon and emerge with the first piece of Solarius. They continue Northeast, heading for the home of the vampire prince, Davorin.

 

2nd of Fairglow

While stopping in the small town of Denmel for supplies and fresh mounts, the Knights are joined by Hargoth, a Human Barbarian, a red-headed man who claims a forest deity told him the group would be coming through town. The five head north to Barasgil, Davorin's home.

 

4th - 8th of Fairglow

After meeting with the Vampire Prince, the group is tasked with helping Davorin rid his city of a vampire rebellion before he'll tell them where the second piece of the spear is. The group hunts down the rebel leader and chases her into the crypts below the city. Bringing back her head as proof of her death, Davorin rewards them and gives them all the info he has on the piece of Solarius, which is located in the ruins of Galshead to the east. Davorin also convinces the Knights to accept Azira, a half-elven Psion facing exile, among their number. The party agrees, and the six leave the city. Hargoth soon decides he doesn't belong, however, and leaves the group.

 

9th - 10th of Fairglow

 

The Knights are ambushed by Kobolds in the night, who run off with the horses. The party tracks the thieves down and after dealing with the creatures, run into the Rangers of Gleam, led by Paelie's cousin Merilee. The Knights head to Gleam with the rangers, secure new mounts and head into the forest to find the ruins of Galshead.

 

11th - 12th of Fairglow

The Knights wander into the territory of a young green dragon and his kobold followers. They manage to kill the dragon and scatter the kobolds. Ash realizes his heart isn't in the quest and leaves to go find his friend Onyx.

 

17th of Fairglow

The Knights finally arrive at Galshead, only to find it crawling with orcs who appear to be searching for the spear piece as well. The orcs mention something about "the Order". The Knights manage to cleanse the ruins of orcs and retrieve the piece of Solarius. Since Paelie's home of Fenwood is nearby, the group decides to head there for a quick reprieve before continuing their quest.

 

20th of Fairglow

The Knights arrive in Fenwood and find the elves there in mourning. A band of rangers was savagely attacked by orcs in the northern part of the forest. The casualties include many of Paelie's cousins, including Gil Galad, and her brother Aelar was gravely wounded as well. His soul has been trapped in the Shadowfell, and as Brawn attempts to invoke a powerful ritual to reunite soul and body, his own life is lost in the process. With no other way to help Aelar for now, the Knights decide to head east to Alrashaad seeking an audience with the Sage King.

 

27th of Fairglow

The three remaining Knights - Paelie, Cad, and Azira - arrive in the town of Tolhm, which was recently attacked by orcs coming down out of the northern forest - the same group that killed Paelie's cousins. The townsfolk know that another wave of attackers is almost upon them and they beg the Knights to help them defend the town. They are joined by Akra, a Dragonborn wizard, who sheds some light on the orc raids. The monsters are part of the Order of Shadow and are in league with the dracolich, Szalitharr. Akra has been hunting the Order for some time now and agrees to travel with the Knights to Alrashaad.

 

1st of Highsun

The Knights are attacked by a large group of heavily armed and mounted bandits on the road. Cad is slain while defending his companions. The Knights manage to slay some bandits and chase the rest away, after which they bury their friend in a stone cairn at the side of the road before continuing on with heavy hearts.

 

2nd - 3rd of Highsun

City of Alrashaad, Alrashaad Kingdom

Arriving late at night in the city of the Sage King, Paelie, Azira, and Akra rent rooms at the Crossed Blades Inn, where they meet a travelling hunter, Slade, a nomadic Shifter. The four wake in the night to find some of the inn's patrons in a mind-controlled state with glowing purple eyes. Akra says they've been 'shadowbound', which means agents of Szalitharr must be nearby. The Knights find an ancient dungeon hidden behind a wall in the cellar, where they follow the 'scent' of magic towards a Shadowfell portal. They find one of the dracolich's lieutenants - a fiend named Cahrgallas - using the portal to bring undead and creatures of shadow into the mortal realm. The group chase the fiend off, take out the undead which have already come through, and manage to close the portal.

 

4th of Highsun

After almost two days in the dungeon below the inn, the Knights emerge to find the place crawling with royal guards who are investigating the deaths of the patrons. The four are arrested for murder and are hauled off to the prison deep below the city palace, where they are locked up without trial.

 

???

After being knocked out by the guards, the four Knights awake, still in the cells, with no idea how much time has passed. One night, the are helped by the Guard Captain - a loyal servant of Solas - who tells them he was sent by his god to help them escape. He returns their gear, and then tells them to find the priest Konnar in the temple of Solas, then shows them an escape tunnel that leads through ancient dungeons below the prison. After fighting off enraged torturers and a pack of hungry gnolls, the Knights emerge in the warehouse district of the city and then make their way stealthily through the streets to the temple. Konnar is waiting for them and tells them to get some rest, promising that he will hide them for as long as necessary.

 

Epilogue

In the middle of the night, Akra wakes to find Paelie, Azira, and Slade, all missing. All of their gear is gone, with the exception of the satchel containing the two spear pieces. Akra waits with Konnar for days, as the priest tries to find information about the missing Knights. After weeks, and then months go by, Akra decides to leave with the spear pieces and heads off to find her old friends with the Children of Light, whom she believes can help her in her fight against Szalitharr and the order.

 

 

The Knights of the Crown
Chapter 1: Tip of the Spear
Chapter 1

9th of Rainfall, 638 4E

Just outside of the independent town of Greyhill

Paelie, Azira, and Slade wake up in the No Way Inn, an interdimensional structure connecting all times and all realms. They have no memories of how they got there or where they were before. Exiting the Inn, they find themselves on the road just outside of a town called Greyhill.

They arrive at the town just in time to drive off a band of raiding orcs that have come down out of the northern hills to attack the town. Seeing their prowess in battle, the town's de facto mayor, Baskil, asks them for their help with the orcs, and with other issues plaguing the town.

 

10th of Rainfall - 5th of Fairglow

With no lead on their lost memories, the three adventurers help the town with a number of threats over the next month, including:

- uncovering the source of the haunting at a nearby henge

- rescuing a young girl from an ooze in a cave behind Greyhill Falls

- chasing off the necromancer Destran, who had been squatting in the abandoned Greyhill Manor

- dealing with the lone drow elf controlling the orc raids and chasing the orcs back into the northern hills

- teaming up with Anyel, an Eladrin Paladin, to drive off a group of bandits raiding the eastern road

 

6th - 7th of Fairglow

With Anyel joining the group, newly christened the 'Heroes of Greyhill', the party heads east to confront the blue dragon, Artilaxx, who is threatening the town. The group is victorious, thanks to the heroic and sacrificial act of Slade, who dealt the killing blow before succumbing to his own fatal wounds.

 

8th of Fairglow

The heroes return to Greyhill with Slade's body and are hailed as saviours by the townsfolk. A tomb and monument to Slade are erected in town to forever honour his sacrifice. Baskil mentions that there is one more pressing issue that could use their help but he first sends Paelie and Azira to see Kenora, a priestess of Avandra, who believes she has some answers for them regarding their pasts and lost memories. At the temple, they are ambushed by assassins from the Order of Shadow. With the help of a visiting Dwarven fighter, Magnus, they kill the assassins. Kenora then explains who the Order is, and the name Szalitharr triggers intense flashbacks for both Azira and Paelie. The priestess tells the two that, with a great deal of effort and searching, she found reference to both of their names in an account written five years earlier by a priest of Solas named Konnar, up in Alrashaad. They were mentioned, along with Slade and another person, Akra, as belonging to a group called the Knights of the Crown, who were tasked by his god with reforging the spear Solarius, the one weapon that could defeat the dracolich. 

With some of their memories restored, but no leads on Akra or the spear pieces yet, the party decides to stay in Greyhill and finish helping the town. Baskil sends them south to the village of Wynn, whose dilapidated and abandoned castle has been overrun by gnolls.

 

10th - 11th of Fairglow

Village of Wynn, south of Greyhill

The group arrives in town and meets Yssa, owner of the general store and self-appointed spokesperson for the small village, who gives them info on the old castle - Wynn Keep - and the gnolls currently in residence there. After dealing with the gnolls rather easily, Paelie, Azira, Anyel, and their new companion Magnus, rest for the night at the Golden Lure Inn. Their rest is disturbed in the night, however, by a terrified villager who unceremoniously bursts into their room and begs them to head to the old crypt in the cemetery, which has mysteriously opened. Fearing something ominous is at hand, the group agrees to help.

 

12th of Fairglow, early morning

The heroes find the entrance to the tomb surrounded by eerie fog, and quickly discover that the sealed stone door was broken open from the inside. Investigating the old crypt, they encounter a specter who names himself as Oshiel, who chastises the group for invading his home and interrupting his work before he raises half the entombed corpses from their graves to attack while he vanishes. As the group heads out of the tomb, they're met by torch-and-pitchfork-wielding villagers, led by Yssa, who says they all saw the phantom head to the old castle. The heroes chase after Oshiel and arrive at the castle ruins just in time to see him sink through the floor. Heading back to the village, they explain what they saw to Yssa, who says that the castle had a basement level, but it has been blocked by rubble for years.

 

13th - 14th of Fairglow

With the help of the villagers, the heroes manage to partially open the old stairwell leading to the basement, just enough to squeeze through. Once inside, they find Oshiel, who explains that the gnolls' presence in his old home woke him from slumber. He decided it was time to return to the world. They catch him in a dark ritual to Anarkun, the Lord of Hell, meant to restore Oshiel to his physical form, but manage to send his eternal soul to the evil god's domain instead. Emerging from the ruins, they find Baskil waiting with Yssa. As word of their victory spreads, the Heroes of Greyhill are praised and showered with honours, including being named the new lords of Wynn. The villagers willingly accept their new rulers and set to work restoring the old castle, with the help of Greyhill, so it can be used as the new, functional keep and throne seat of the village-kingdom.

 

17th - 20th of Fairglow

While work on the renovations continues, the heroes head south to investigate reports of strange chanting coming from the swamp. They encounter a cabal of yuan-ti and put and end to their rituals, permanently, before returning home to Wynn.

 

22nd of Fairglow

Town of Wynn

While resting in the common room of the Golden Lure, the heroes overhear the barkeep talking about a bounty that has been issued by the Arcanist's Guild of Hagen's Reach on a necromancer named Destran - the same foe they chased out of Greyhill. The reward is 2,000gp. Wanting some extra cash and looking to permanently stop Destran, the group heads Northwest to Hett, his last known whereabouts.

 

27th of Fairglow

Ruined Town of Hett

The heroes arrive in Hett to find the town in ashes and ruins, with only the fortified castle still standing. A group of skeletons and zombies standing guard at the castle entrance confirm that Destran has been here and might still be in the keep. While preparing to assault the castle, the group is met by a Dragonborn wizard named Thraxxus, who has a personal vendetta against Destran and demands to join them in the fight.

After the fight, the group sets sail for Hagen's Reach, along with Thraxxus and Destran's head.

 

2nd of Highsun

Aboard the ship Fairhaven in the Shattered Sea

The ship is attacked by sahuagin, and during the fight. the heroes discover that Garilund, the ship's captain, is in league with the beasts, who are all connected with the Redwater Pirates. Garilund planned on splitting the party's goods with the pirates after dumping their bodies overboard. Fighting both the crew and the sahuagin, the heroes take control of the ship, tie up any members of the crew who refuse to cooperate, and command the remaining sailors to continue on to Hagen's Reach.

 

5th of Highsun

City of Hagen's Reach, Kingdom of Tulara

Arriving at the city docks, the heroes turn Garilund and his crew over to the guards and discover that Garilund had been under suspicion for a while. They're given a small reward for their efforts and are offered free lodging at the only inn with any vacancy in town - the less-than-reputable Little Giant Inn.

That night, the heroes are ambushed - again - by the Order of Shadow, who has somehow found out they are in town. The group realizes that Szalitharr's followers are everywhere and have infiltrated every facet of society in many kingdoms around the region. His power and influence only seem to be growing. 

After the attack, the party learns from the guards that the Order has been active in the city over the past few weeks and that they just managed to steal the legendary Crown of Solas from the god's temple in the city. Mention of the crown gives Paelie a flashback, and she instinctively knows that the crown is important to the Solarius quest. She convinces the group to go with her to the temple after they visit the Arcanist's Guild for their reward.

 

6th of Highsun

On the way to the guild and the temple, the group is attacked in the street by more Order thugs, who include a number of city guards. The daylight attack shows that the minions of shadow are growing both more bold and desperate to thwart the heroes quest. After dealing with the attack, the group turns in Destran's head to the guild for their reward and then head to the temple. Once inside, the High Priest, Marcurius, fills Paelie and the others in on the crown and shows them the hole in the floor were its pedestal once stood. With nothing else to do, Thraxxus agrees to accompany the group through the hole and into the dangerous "Reach Below", a sprawling maze of dungeons and ancient complexes buried beneath the city.

 

8th of Highsun

After two days in the dungeon depths, the heroes track down the crown which is currently in the possession of a shadow dragon Orrus, a servant of Szalitharr who has promised to let the dragon keep the crown if he delivers news of the group's deaths to the dracolich. The dragon baits the group into following him through a Shadowfell portal and into his lair, where they fight him for the crown. After the dragon's defeat, Paelie picks up the crown, and upon touching it, immediately has her memories fully restored. She hands the crown to Azira and she, too, remembers everything about her past. With the quest for the spear fully cemented in their heads and their title as Knights of the Crown remember, they invite their allies to join them in their quest. Thraxxus declines and decides to return to the Arcanist's Guild to try and restore his reputation. Magnus and Anyel agree to join.

 

10th of Highsun

With a full garrison of Solasian paladins accompanying them, the re-established Knights of the Crown leave Hagen's Reach and begin to travel by road back to Wynn. Exiting the city, they meet the exiled Dragonborn fighter, Abraxus, who felt compelled by his god Bahamut to "seek the knights in the reach". He humbly requests to join the Knights in their mission and travels with them to Wynn.

 

11th - 28th of Highsun

On the long journey by road back to Wynn, the Knights encounter bandits and orcs on the road, the latter of which seem to be in league with the Order, attacking the group with reckless ferocity. Their numbers are great, and the paladins vow to hold the beasts off while the Knights ride hard for the newly built walls of Greyhill. They rest in the city for the night before proceeding south to Wynn, their new home, the following morning.

 

29th of Highsun

Village of Wynn, Wynn Kingdom

The Knights enter the village accompanied by cheers and shouts from the villagers, who hail their new lords and ladies with joy and celebration. Yssa publicly vows to serve the Knights as steward and servant and leads the group to the restored Wynn Keep, their new castle home.

 

1st of Emberwind, 638 4E

Burdened by some of her returned memories regarding her past, Azira takes an indefinite leave of absence from the Knights and from the quest, choosing to return home to try and sort through some personal issues.

A formal council is held to officially choose and recognize the new leader of the fledgling kingdom of Wynn. Paelie Feywind is chosen as ruler, while the other Knights take on the roles of General (Magnus), Marshall (Abraxus), and Royal Enforcer (Anyel). With the help of Yssa, who becomes the official Steward, other council positions are filled with available NPCs.

Before the Knights say their farewells to Azira, a distraught villager enters the castle and tells the Knights about a burned body discovered in the village. She agrees to help solve the case before leaving. By hunting for clues around town and investigating both locals and travelers, the Knights track down the culprit and trap him in the Golden Lure Inn. The man turns out to be a vampire who had come to Wynn to kill Azira, after news of her name and her deeds spread. The vampire was an associate of Azira's old mentor, whom she killed after discovering his role in the rebellion against the Vampire Prince. Azira kills the vampire and, her mind now firmly made up, returns to Barasgil to speak with the Prince about her exile.

 

4th - 6th of Emberwind

Wynn's new treasurer, a gnome woman named Cordena, is accused of theft, and the Knights try to find her so they can question her about her actions. They discover that she fled the village and headed to an old ruin located south of the crossroads to the northwest of Greyhill. Traveling hard on their mounts, the Knights cut right through the forest in an attempt to cut the gnome off. They aren't fast enough, however, and arrive only in time to see Cordena enter the ruins, which are swarming with bandits and thugs. They discover that Cordena is acting against her will and is trying to save her family, who is being held by the bandits as ransom.

The Knights storm the ruins and quickly take care of the guards outside, before stealthily descending into the ruined basement in search of Cordena, her family, and their captors.

 

 

Chapter 2: New Beginnings
Chapter 2
Chapter 3: End of the World?

6th of Emberwind

Ruins west of Greyhill

As the Knights descend into the ruins, everything goes black and they suddenly find themselves in an old tomb - a completely different location than they were previously. Working their way through the tomb, they are confused as reality seems to be shifting back and forth. One minute the tomb is old and in ruins, and the next it looks almost newly finished. They find the tomb occupied by goblins and a surprisingly intelligent bugbear who aids them in their fight against the goblins. After reaching the end of the tomb, they find a strange sarcophagus with cryptic riddles etched all over it. They discover that the tomb apparently represents the mortal world. Once the stone sarcophagus is touched, the tomb disappears and the Knights find themselves back outside the ruins they tracked Cordena to, only, the ruins are now deserted and seem to be different somehow.

     Heading back to the road, the Knights find a strange inn, and upon entering, find themselves in the No Way Inn, the same location Paelie, Azira, and Slade found themselves in previously. They discover that Thaddeus the barkeep is likely one of the mythical Worldbuilders - a being older than the gods - and that his realm exists outside of reality. He tells the Knights that somebody is messing with reality and is trying to cause an early cataclysm. His suspicions are confirmed with Szalitharr himself briefly shows up at the inn and changes its form before sending a pack of wild ghouls to attack the Knights.

 

6th of Emberwind

Inside the No Way Inn

Paelie meets an alternate version of Gil Galad the Elf ranger - her dead cousin - from another reality, one in which he is alive and she is dead. He has no idea how he got to the inn, but figures he must be there to find and help Paelie. With the realization that their foe has merged all realities into one and is close to bringing about an apocalyptic event, the Knights know that time is running short and they need to move fast. They quickly leave the end through the door that appears, but unfortunately, do not all end up in the same place.

 

6th of Emberwind

Village of Wynn, and City of Siguldur (Alrashaad in the previous reality)

After exiting the inn, Paelie, Anyel, and Abraxus, all end up at the castle back in Wynn, while Magnus and Gil Galad come out of a portal in the city of Siguldur. The three knights at home find their castle under invasion from black goblins, who popped through a Shadowfell portal in the throne room. Apparently, in this current reality, the Knights had been absent for some time, and the Order took the opportunity to infiltrate, not expecting the heroes to be there. After the threat is dealt with, the Knights send scouts in all directions around the village to see if any other Order of Shadow minions are about.

     Meanwhile, in Siguldur, Magnus and Gil Galad stumble into an attack in progress and are wrongfully accused by the city guards as being part of the assault. They flee through the streets and manage to escape the guards. They find a room to rent at the Handsome Ogre Inn.

 

7th of Emberwind

City of Siguldur, Capital of Ba'Thar

Magnus and Gil Galad find a cleric who sends a magical message to Paelie informing her of their whereabouts. Paelie responds that she and the other two are in Wynn dealing with black goblins and that they'll head to Siguldur as soon as possible.

The two are attacked that night in their room by Order assassins. They chase their would-be killers through the streets and deal with them, then start searching the city for more info about the Order's presence there.

 

8th of Emberwind

Wynn

The three Knights at home track down some Order of Shadow cultists south of the village and find a note linking them to the Order's presence in Siguldur. With multiple reasons now in place, the three make travel plans to head north via the travel portal in Midbrooke.

 

12th of Emberwind

Siguldur

Magnus and Gil Galad follow a cultist to the cemetery and fight off a horde of zombies before dealing with the cultist as he's about to enter a magically sealed tomb. Unable to open the tomb, the pair heads back to the inn to discuss their findings.

 

15th of Emberwind

Midbrooke, Lakelands Kingdom, and Siguldur

Paelie, Anyel, and Abraxus arrive in Midbrooke and use the portal to travel to Siguldur, where they meet up with Gil Galad and Magnus. They collaborate their information and decide that the Sage King needs to know about the massive Order presence in the city.

 

16th of Emberwind

The Knights are denied entrance to the castle, but run into Paelie's old comrade, Akra - only she goes by Kava in this reality. She says that she, too, is working against the Order, and invites the Knights to meet her at midnight, saying she wants to introduce them to her colleagues who she believes can help.

     That night, Kava (Akra) leads the Knights into the sewers and into a waiting ambush, believing them to be spies for the Order, since , in her reality, Paelie is dead. The fight goes horribly wrong and Anyel is killed before they can convince Kava they are not enemies.

 

17th of Emberwind, Early Morning

With Kava knocked unconscious and Anyel laying dead, the Knights try to figure out what to do. Anyel's sister, Kleia, appears suddenly, saying that the three siblings - Anyel, Kleia, and their older brother - were magically linked and would know when one died. Using a powerful location spell and a teleport scroll, she came immediately upon feeling Anyel's death. She demands revenge against Kava, but in the end the group decide to let her live. Upon waking, Kava feels remorse for Anyel's death and says she can get everyone in to the palace. Magnus and Gil Galad decide to head back to the inn to gather the rest of their belongings before meeting up with the others at the palace gates.

 

17th of Emberwind, a few hours before dawn

The Knights suddenly find themselves in the middle of a besieged city, as the Order of Shadow attacks from within even as Szalitharr's army assaults the city from the outside. Kleia, Paelie, Kava, and Abraxus, fight a horde of cultists, black goblins, undead, and cult fanatics in the streets. They manage to break free and run to the palace, with Kleia and Abraxus carrying Anyel's body on a makeshift pallet.

     Meanwhile, Magnus and Gil Galad run into a group of citizens with glowing purple eyes - innocent people who have been shadowbound and will stop at nothing to kill the Knights. The pair manage to kill the fanatics controlling them, but with no sign of the spell wearing off, they fight through the crowd and run for the palace gates.

 

17th of Emberwind, morning

Outside the palace gates

The Knights meet up and make their way across the bridge to the palace before the city-side gates are closed. A huge white dragon in servitude to Szalitharr attacks the castle, and the Knights join the standoff on the bridge while the refugees from the city find safety in the castle basement. Magnus is killed in the fight, but the dragon is defeated. The Order breaks through the city-side gate and storms across the bridge, forcing the Knights to run inside and barricade the palace doors.

     As soon as the party is inside, they feel the fabric of reality pulling apart all around them, and find themselves in a dark, Shadowfell reflection of the palace, which is now an ancient tomb.

 

18th of Emberwind

After finding somewhere to rest in the tomb, the Knights crack the puzzle in the main chamber, fight off some specters, and make their way towards the dark reflection of the Siguldur palace throne room. They traverse an unending maze of tombs and shadow-filled corridors, fighting off the effects of long-term madness before they finally realize that they're in a mind trap and that none of what they see is real. They finally find an 'exit' and escape the maze and discover that no time has passed. They still stand inside the palace gates, though the guards do lie dead beside them. Hearing sounds of battle in the throne room up ahead, the party find a small alcove, gently rest the bodies of Anyel and Magnus within, and find a way into the room beyond.

     Deciding to take a side entrance, they find a Pandiir rogue named Kirro stuck in a trap. He joins the party for the fight, for his own reasons. Entering the throne room, the party is surprised to see a shadow-cloaked beholder hovering over the throne, and above the broken body of the Sage King, Allenfere. The beholder reveals himself to be a servant of Szalitharr by the name of Ovleth. A massive battle ensues with the party narrowly avoiding being disintegrated or turned into stone and taking the floating aberration down. The damage has been done however, and Allenfere's life is nearly spent.

 

Emberwind 19th

     The party manages to learn a few things from the king before he dies, chiefly that he was actually an avatar of Sigul and contained a divine spark of the god of knowledge. The beholder was able to somehow extract the spark and send it to Szalitharr, who now has two - one from Bodan, and one from Sigul - making him even more powerful. The king reignites the Knight's quest to obtain Solaris and tells them of a way to get out of the palace to the temple district in the city. They'll have to escape the city on their own from there.

     The Knights also learn that the dark cataclysm Szalitharr has planned is inevitable now - not even the power of the gods can stop it. His defeat will lessen the effects, however, and will ensure that he's not able to further shape the new world into his own chaotic vision.

     As the Order breaks in through the palace entrance, the Knights flee under the palace, down to the same tunnel Paelie and her old companions once used to escape the dungeons below. WIth her memories leading the way, they emerge in the ruined temple of Haroun in the temple district in the dead of night. Cultists, goblins, and worse, roam the streets of a city now firmly in the grip of the dracolich. Using Kirro's knowledge of the city and his connections with the local thieves guild, the group make a run for it, grabbing their mounts and escaping the city through one of the guild's secret passages. They steal a wagon for Anyel and Magnus's corpses and hit the road for the long journey south.

 

Sunharvest 26th

The Knights take more than month journeying by road back to Wynn, encountering many displaced refugees along the way, all fleeing from the lands near Siguldur and the Shadowscar. More than 130 people end up accompanying them all the way to Wynn with the intent of joining their fledgling nation.

After meeting with the council, everyone prepares for a grand funeral for Anyel and Magnus as the Knights get caught up on world events. Abraxus learns that his home nation of Drakorra has allied with Szalitharr, after the Crown Prince murdered his mother the Queen and seized control of the kingdom. They also discover that the teleportation circles in all major cities have been closed.

Chapter 3

Current campaign map.

Click to enlarge.

Note: This is the point in the campaign where we switched from 4th Edition to 5th. The change in rules and mechanics was incorporated into the campaign and the reality-bending story line was used to reflect this.

bottom of page